22a. Hangman Outline
  
    
    
    
    Use define/contract for all of your functions. Write two check
expects for every non-trivial function.
- Three illustrations of “action” that should occur in the game. Explain what they are.
- Model
- Top-down design.
- Image sequence and loading images into Racket.
- Key-handler - 
- Purpose
- Examples: at least two (which become tests)
- Write function.
 
- Draw-handler - 
- Purpose
- Illustrations on paper (two) - easier than making computer examples.
- Examples: at least two (which will become tests)
- Write function.
 
- Final screens: win and lose.