You are going to create a typing game - type a given word as fast as you
can.
We will keep track of the word, the letters typed so far, and the time
that has passed since the start of the game.
Planning
We decided on the kind of structure we wanted for a model.
We listed all of the functions and what they were going to do.
We wrote check-expects as a class.
You should find check-expects shared on the Google Classroom after we
have written them.
Writing Tips
Please write a signature and purpose for each function.
Use the “inventory” strategy to figure out the structure of your
function.
Test one case of a conditional and be sure it works before
continuing on to write more.
Never leave your code in a state where you cannot “run”. Without
frequent feedback from the computer it will be extremely difficult
to get the program to work.