Hot Pepper and Cookie

Samantha could eat a hot pepper, drink a glass of milk, or get a cookie (all by touching them).

  • When Samantha eats a cookie and then drinks a glass of milk, she is happy.

  • When Samantha eats a hot pepper and then drinks a glass of milk, she is relieved.

  • If Samantha eats a hot pepper and then does not drink the milk within 10 seconds, she is “mouth on fire”.

  • Show how Samantha feels visually - either by changing her costume or having her say something.

Details

  • Items disappear when consumed (eat/drink/touch).
  • Samantha can move with keys or follow the mouse pointer.
  • The best way to do this follows the story line, so if Samantha drinks a glass of milk before she eats the hot pepper, she does not become “relieved”, instead she will become “mouth on fire” (after the 10 seconds).
  • In 2019 it was OK to ignore the order the food is eaten. (So “cookie + milk = happy” and “hot pepper + milk = relieved” no matter what order.)

Discussion questions

  1. What variable or variables should we use? How can we represent the action in variables?

  2. What Scratch code can we write to determine if Samantha is “Happy”?

  3. Write the code for the cookie.