22a. Hangman Outline

Outline of everything to do for hangman project.

Write two check expects for every non-trivial function.

  1. Three illustrations of “action” that should occur in the game. Explain what they are.

  2. Model

  3. Top-down design.

  4. Image sequence and loading images into Racket.

  5. Key-handler

    • Purpose
    • Examples: at least two (which become tests)
    • Write function.
  6. Draw-handler

    • Purpose
    • Illustrations on paper (two) - easier than making computer examples.
    • Examples: at least two (which will become tests)
    • Write function.
  7. Final screens: win and lose.