Hot Pepper and Cookie
Samantha could eat a hot pepper, drink a glass of milk, or get a cookie (all by touching them).
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When Samantha eats a cookie and then drinks a glass of milk, she is happy.
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When Samantha eats a hot pepper and then drinks a glass of milk, she is relieved.
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If Samantha eats a hot pepper and then does not drink the milk within 10 seconds, she is “mouth on fire”.
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Show how Samantha feels visually - either by changing her costume or having her say something.
 
Details
- Items disappear when consumed (eat/drink/touch).
 - Samantha can move with keys or follow the mouse pointer.
 - The best way to do this follows the story line, so if Samantha drinks a glass of milk before she eats the hot pepper, she does not become “relieved”, instead she will become “mouth on fire” (after the 10 seconds).
 - In 2019 it was OK to ignore the order the food is eaten. (So “cookie + milk = happy” and “hot pepper + milk = relieved” no matter what order.)
 
Discussion questions
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What variable or variables should we use? How can we represent the action in variables?
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What Scratch code can we write to determine if Samantha is “Happy”?
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Write the code for the cookie.