Storytelling 3
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(Bedtime.) Ask the person if they have a book to read. Ask how many minutes until bedtime. Count down from that number to 0, then say bedtime. If they have a book, print “Stop reading!” and count down from 5 to 1 (again). In any case, say “Lights out!”
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(Mini-Adventure.) PIck one item: flashlight, sword, school lunch. Choose one location: cave, meadow. At the cave, it is dark and scary unless you have the light. With the light you can find a diamond. In the meadow you are attacked by a troll. With the sword, you defeat it and find a gold brick. Otherwise you have to run away. At the end, print out what you have. (Examples: “You have a flashlight.” “You have a gold brick.” “You have nothing.")
Pick one (flashlight/sword/school lunch): sword Choose a location (cave/meadow): cave It is dark and scary. You leave. You have a sword.
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(Add-ons.) Modify your adventure so that the troll will take your flashlight. Make sure the printout of items still works.
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(Gears.) Remember that the output teeth/input teeth determines the gear ratio. Ask how many teeth the input gear has. Ask how many teeth the output gear has. Print “The gear ratio is …". Turn the input gear 20 rotations, and after each rotation print out many rotations the output gear has made. (Use math: input rotations * input teeth = output rotations * output teeth.)
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(Mini-Adventure II.) How much gold do you start with? Want to buy a sword (15 gold)? Want to buy a shield (10 gold)? Don’t let them buy something they can’t afford. Choose a location: river, forest. In the forest, you meet brigands. If you have a sword, you can defeat them and get 8 more gold. Otherwise they rob you and take your gold. On the river, you accidentally drop your shield into the water and lose it. (Advanced twist: if you don’t have the sword, you can dive in to get your shield.) At the end, print out what you have.